Realm
The Realm library

Accelerating the future.
Today.

The Library. Every Vendor. Vulkan Native.

Cross-vendor compute infrastructure measured on real hardware. 640K samples/s on RTX 5090, 213K on Intel iGPU.

Fashion-MNIST at 86%+, text generation at 100% accuracy. One binary, every accelerator.

Cosmic vortex

Progress began when humans harnessed energy instead of endured scarcity. We're ensuring it continues.

The ability to compute is the ability to create. We're building infrastructure that runs everywhere, on everything, for the next century.

We are the realm.

We study problems that shouldn't be solvable. Then we solve them.

Machine learning research
Machine Learning

Controlled C++ and Python workloads verify parameter parity, convergence, generation, checkpoint reload, and host-versus-GPU timing on the same kernels.

Core compute research
Core Compute

Kernel routes, synchronization, memory ownership, and device capabilities are measured directly across integrated and discrete Vulkan systems.

Architecture claims are published with the hardware, software, workload, and measurement protocol required to reproduce them.

Let the numbers speak for themselves.

MetricWall / stepGPU / stepThroughputEvaluation
Transformer · Byte9.24 ms7.52 ms111K token/s92.8% acc
Transformer · BPE9.59 ms7.88 ms296K byte/s0.0107 bits/byte
MoE Transformer · Byte13.55 ms10.11 ms75.6K token/s92.8% acc
Mamba-3 · Byte35.56 ms33.57 ms28.8K token/s93.0% acc

Oa-library

OaFnMatrix::SetRngSeed(20260714);
auto a = OaFnMatrix::RandN({1024, 384});
auto b = OaFnMatrix::RandN({1536, 384});
// Records C = A × Bᵀ into the current compute context.
auto c = OaFnMatrix::MatMulNt(a, b);
OaContext::GetDefault().Execute();
OaContext::GetDefault().Sync();

The Library · GPU-First · Vulkan.

C++ core library, Python bindings, and capability-driven execution across integrated, discrete, and mobile Vulkan devices.

The Library · GPU-First · Vulkan

Built with passion.

Compute, machine learning, vision, audio, and cryptography through one capability-driven runtime for integrated, discrete, and mobile GPUs.

Realm compute library